![]() Boosting just before striking the red target and smashing through a brick wall, zooming through the interior of a market or a condemned bridge at double speed is quite a rush. Smash into an unbreakable wall and it’s your car that crumples into wrecked pieces of slag.īashing your car into the competition and turning them into spinning metal coffins, zipping past on a quick boost, or catching an inside-line is all good traditional racing-game fun, but it’s the destructible shortcuts where Unbounded really comes into its own. Getting bumped by a competitor might send you smashing through a waist-high brick wall, lamp post, or concrete pillar, with them crumbling or exploding but not affecting the handling or speed of the car. Unbounded’s theme of destruction carries through not just in its boost mechanic, but also to almost every aspect of interacting with the environment. As players level up, from playing through either the single player campaign or multiplayer, they acquire different tile-sets, allowing greater customization of their courses. Additionally, we were told that the game allows players to create their own maps using a tile-based editor. When I remarked that it reminded me of San Francisco, in which I was in a hotel playing the demo, I was told that the environments in the game were patched together from multiple cities, so they would feel recognizable to anyone. We had access to one of the game’s multiple cities, Shatter Bay. In the challenges you have a limited amount of time which can be extended by meeting the level goals, like smashing into police cars with a semi-truck or executing extended drifts. Leveling up earns you better cars, and new races or challenges. ![]() Each of these methods also advances you in the race standings and increases the number of points you receive at the end of the race. The boost gauge is filled by drifting, executing boosts that smash through shortcuts, or destroying other cars by boosting into them. ![]() Unbounded’s gameplay is centered around its boost feature. ![]() This isn’t Bugbear’s first go-round with vehicular destruction, with Flatout 1 and 2 in their rear-view mirrors. The shift in gameplay is Finnish developer Bugbear Studios' attempt to marry Ridge Racer’s arcade-style racing with car-crunching destruction. The game is a hefty departure from previous games in the series, which have been released with system launches ( Ridge Racer Vita, for instance, provides a more traditional Ridge Racer experience). If everything I destroyed were made of gasoline instead of building materials, my experience with Ridge Racer Unbounded would have been a Michael Bay movie. Another boost aimed at the third-place car reduces it to a pile of scrap rotating in slow motion. Zipping through the streets of Shatter Bay, my chrome-plated car drifts under an overpass, barrelling through a concrete pillar before boosting to smash through the front of City Hall in a destructive shortcut, allowing me to move from sixth place to third. “This game is about destroying things,” Namco Associate Producer Ryan Azda tells me. Maybe after that, we'll get some peace and quiet, and you guys can do a hopefully-final trainer for this fun little game.A healthy disrespect for other people's property. ![]() #Ridge racer unbounded trainers Patch#They have also said (or the fans have said) that the NEXT patch will hopefully just about do it. Just to let you guys at CH know that they're already working on the NEXT patch, so you don't waste too much of your time! " stay tuned for a new patch in the next few days. HEADS UP: Although the games is now 1.06 and the current trainer is already out of date, I wanted to quote this from the Steam forums: So I'm glad they're trying, but as a CH user who sympathizes with all the work that Cal and Pwizard have to do, I also find it frustrating. On the other hand, this developer has been under a LOT of pressure to release patches to this game. #Ridge racer unbounded trainers update#I only hope the amount of time / effort it takes to update a trainer is a LOT less than to create a new one from scratch. I always feel sorry for the CH guys when a game developer does this crap. Edit to add: aaaaaand they patched the game again. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |